← Back

KromasK

Game Designer

Status In Development
Year 2026
Engine Unity
Studio Low Ego Studios
Tags
Co-op Puzzle Design Stealth Unity
KromasK

About

  • Spiritual successor to MasKoop — same cooperative mask mechanic, but expanded into a full game with a dynamic shared camera and a proper scope.

  • A fourth White Mask (split in two fragments) lets players reveal hidden objects and hide false ones, adding a perception layer to the puzzle design.

  • Stealth sections introduce temple guards with elemental affinities — which player wears which mask now also determines who the enemies can see.

My Contribution

Game Design

Systems, mechanics, and loops that build meaningful player experiences.

  • Expanded the mask vocabulary from 3 to 4 with new interaction spaces
  • Designed the stealth layer and guard elemental-affinity system
  • Defined how adding a new mask changes puzzle structure through perception mechanics
  • Iterated the camera behavior to explore which can bring a more fun and legible experience

Puzzle Design

Spaces that guide, surprise, and give the player agency.

  • Designing new puzzle types that adapt new mechanics combining them with the originals
  • Ensuring the expanded systems still feel as part of the same game and provide new and refreshing experiences

Documentation

Keeping the whole team aligned on design intent.

  • Design documentation and mechanic spec maintenance
  • Communicating design intent across the team