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KromasK
Game Designer
Status In Development
Year 2026
Engine Unity
Studio Low Ego Studios
Tags
Co-op Puzzle Design Stealth Unity
About
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Spiritual successor to MasKoop — same cooperative mask mechanic, but expanded into a full game with a dynamic shared camera and a proper scope.
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A fourth White Mask (split in two fragments) lets players reveal hidden objects and hide false ones, adding a perception layer to the puzzle design.
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Stealth sections introduce temple guards with elemental affinities — which player wears which mask now also determines who the enemies can see.
My Contribution
Game Design
Systems, mechanics, and loops that build meaningful player experiences.
- Expanded the mask vocabulary from 3 to 4 with new interaction spaces
- Designed the stealth layer and guard elemental-affinity system
- Defined how adding a new mask changes puzzle structure through perception mechanics
- Iterated the camera behavior to explore which can bring a more fun and legible experience
Puzzle Design
Spaces that guide, surprise, and give the player agency.
- Designing new puzzle types that adapt new mechanics combining them with the originals
- Ensuring the expanded systems still feel as part of the same game and provide new and refreshing experiences
Documentation
Keeping the whole team aligned on design intent.
- Design documentation and mechanic spec maintenance
- Communicating design intent across the team