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MasKoop

Game Designer

Status Released
Year 2026
Engine Unity
Studio Low Ego Studios
Tags
Co-op Split Screen Puzzle Design Global Game Jam Unity
MasKoop

About

  • Local co-op split-screen puzzle game built in 48 hours during Global Game Jam 2026 with a team of 9.

  • Two players explore an ancient temple wielding masks from lost cultures, throwing them back and forth — because the order you equip them is what solves the puzzles.

  • Making cooperation necessary (not just helpful) turned out to be a much harder design problem than it sounds.

My Contribution

Game Design

Systems, mechanics, and loops that build meaningful player experiences.

  • Defined the core mask-throwing mechanic and mask dependency between players
  • Designed the tension between who holds which mask at each moment

Puzzle Design

Spaces that guide, surprise, and give the player agency.

  • Designed the temple levels and specific puzzle sequences
  • Ensured every puzzle required both players to act

Scope & Production

Finding what breaks the experience before the player does.

  • Ruthless scoping to deliver a fun, finished game in 48 hours
  • Ran rapid playtesting sessions to catch cooperation breakdowns