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MasKoop
Game Designer
Status Released
Year 2026
Engine Unity
Studio Low Ego Studios
Tags
Co-op Split Screen Puzzle Design Global Game Jam Unity
About
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Local co-op split-screen puzzle game built in 48 hours during Global Game Jam 2026 with a team of 9.
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Two players explore an ancient temple wielding masks from lost cultures, throwing them back and forth — because the order you equip them is what solves the puzzles.
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Making cooperation necessary (not just helpful) turned out to be a much harder design problem than it sounds.
My Contribution
Game Design
Systems, mechanics, and loops that build meaningful player experiences.
- Defined the core mask-throwing mechanic and mask dependency between players
- Designed the tension between who holds which mask at each moment
Puzzle Design
Spaces that guide, surprise, and give the player agency.
- Designed the temple levels and specific puzzle sequences
- Ensured every puzzle required both players to act
Scope & Production
Finding what breaks the experience before the player does.
- Ruthless scoping to deliver a fun, finished game in 48 hours
- Ran rapid playtesting sessions to catch cooperation breakdowns