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The Apprentice

Game Designer · Level Designer · Technical Designer

Status In Development
Year 2025
Engine Unreal Engine 5
Studio Quite a Coven
Tags
Puzzle Design Level Design Systems Design Greyboxing Unreal Engine 5 TFM
The Apprentice

About

  • Third-person puzzle-adventure inspired by classic Zelda, built around a rune combination system and keeping vocabulary small while the solution space stays deep.

  • Developed as my Master's thesis at UCM alongside studio Quite a Coven, published by Voxel School and Padaone Games. Coming soon to Steam as Free to Play.

  • The core design challenge was building a systemic magic language — something the player gains fluency in over time, not a spell list they memorise.

My Contribution

Game Design

Systems, mechanics, and loops that build meaningful player experiences.

  • Participated in core concept and game pillars definition
  • Defined the rune system rules and interaction logic
  • Contributed to how combinability scales across the full game

Level Design

Spaces that guide, surprise, and give the player agency.

  • Designed and documented levels with spatial flow and puzzle structure
  • Defined pacing and progression within each area

Technical Design

Bridging design and code with engine tools.

  • Built level blockouts (greyboxing) directly in UE5
  • Iterated on layouts based on playtesting feedback
  • Implemented specific gameplay functionalities in Blueprints

Documentation

Keeping the whole team aligned on design intent.

  • Maintained and updated GDD, level documents, and mechanic specs
  • Acted as bridge between design, art, and programming teams